The Difference Between Compression and Limiting Introduction Compression and limiting are two frequently used audio processing techniques that audio engineers use in music production, mixing, and mastering. While they might seem similar, they serve different purposes and have distinct characteristics. In this blog post, we will explore the differences between compression and limiting and when […]
MELDAPRODUCTION MMULTIANALYZER NOISE FLOOR ANALYSIS WITH EXPANDER ENGAGED In the first picture, you’ll see 4 colored bands on the analyzer. The red band is the noise floor of my interface, and it’s reading down around -110dbfs. The dark orange band at the very bottom is where the expander is pushing that noise floor to, down […]
Gain Staging: What to know, & why you shouldn’t stress too much about it! By Brandon S Hire Noise Floor (This is a script to a video that will be included in an upcoming series on post production. I decided to make the script its own post because of the amount of confusion there is […]
Understanding Drum Sample Libraries From bedroom producers, to the top brass mixing engineers with multiple grammies, there are a lot of people who use drum samples in their mixes. Joey Sturgis is famous for using Kick 10 from Steven Slate Drums in many of his productions (although now Joey Sturgis has his own sample library […]
Back in the day, we had hardware. Since then, we started using software. Over the years, we’ve become better and better at developing this software so that it fools the trained ear into thinking it’s hardware. We make it move, overload, have noise, and try to recreate the exact sonic imprint of the hardware. We’ve […]